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Cover of Win, Lose, Draw

Win, Lose, Draw

Sara Stamey (1988)

SubgenreSpace Opera
Age groupAdult 18+
Content ratingPG
Pages ()
SeriesWild Card Run #2
Setting
Goodreads4.67

Content levels

ViolenceNot rated
Sexual contentNot rated
LanguageNot rated

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Synopsis

KurtisP385XL47Ruth: Game Changer. Prodigal daughter. Spy.The Resistance coil is heating up on the primitive forest-world Andura, where human rebels fight the Cyber entities that control the peaceful but static galaxy according to strict WorldPlans. The Cybers send Agent Kurtis to investigate, unaware that she's now a double agent for the Resistance. What she finds is a gang of hoodlums destroying the ancient forests to sell rare resources.The Resistance coil is heating up on the primitive forest-world Andura, where human rebels fight the Cyber entities that control the peaceful but static galaxy according to strict WorldPlans. The Cybers send Agent Kurtis to investigate, unaware that she's now a double agent for the Resistance. Still grieving and nursing betrayals from a Homeworld visit to her estranged family, Ruth arrives on Andura to find a gang of hoodlums destroying the ancient forests in order to sell rare resources.Escaping both the Cybers and the corrupt rebels, Ruth joins the reclusive natives in the towering branches of the sacred Mother Tree, hoping to enlist their help in exposing a plot that threatens their world and all humans. The Cybers will have to face more than a band of Changers. The Cybers can go suck circuits -- when the Wild Card is in play, all bets are off.