
Content levels
Positive tags
Hero archetypes
Heroine archetypes
Protagonist archetypes
Tropes
Synopsis
Seven orbs. One mission. One final chance. Captain Marik races his airship across the war-torn continent to reach the final orb of power; the faded myth is their last slim hope to tip the scales. For if Uun’s assassins recover the artifact first, the tyrant will have all he needs to bring the entire world under his rule. Trapped behind enemy lines, Grayden strives to wield his own orb, Beren chafes to return to battle, and Raisa struggles to cope with her new abilities. With obstacles at every turn, and time running out for the besieged capital, can the battered band of friends survive Uun’s plots, or will they fall to his might–and the world with them? Rival factions clash over ancient powers as the world races toward its fate.
Tags
Is Towers of Might and Memory (Turrim Archive) appropriate for my child?
Suitable for most readers 13 and up.
This YA sci-fi adventure features war, airship battles, and characters racing to recover ancient artifacts of power before a tyrant claims them. Violence is present but not graphic, with battle sequences and implied casualties appropriate for teen readers.
What to know going in
This book has moderate violence, no sexual content, and mild language. Content notes include death, war, and violence.
Who'll love this
Teens will love the high-stakes race to collect magical orbs before the villain does, with airship chases and a diverse cast of friends fighting to save their world.