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Synopsis
Ten-year-old Gray didn't just want to play the game-he wanted to be a legend. But when a mysterious glitch in his dusty old karaoke machine zaps him straight into the voxel world of Blocklandia, he gets way more than he bargained for. His hands are blocks. His inventory is empty. But he has one thing no other player has: Bane, a legendary Emerald sword that only powers up when Gray sings. Teaming up with Ironclad-a massive, gentle Iron Golem-and a squad of scrappy Copper Golems, Gray must defend the peaceful Automaton Isle from the Evil Traveling Trader. The Trader is stealing the island's energy, and he's brought an army of Gem-Gobbling Quackers (ducks with a serious appetite for destruction!) to do his dirty work. With the Core Crystal at risk and a horde of Illagers on the march, Gray must find the right rhythm to save the Grid. Can he hit the high notes and defeat the boss? Or will the Trader silence his song forever?
Tags
Is The Adventures of Creeperbane: The Merchant of Mischief appropriate for my child?
Suitable for most readers 8 and up.
A ten-year-old boy gets transported into a Minecraft-like video game world where he must use a magical singing sword to defend peaceful robot creatures from a villain and his duck army. Mild fantasy action with no graphic violence or mature themes.
What to know going in
This book has mild violence, no sexual content, and clean language.
Who'll love this
Kids who love Minecraft will enjoy this adventure about a boy trapped in a blocky video game world who must sing to power up his legendary sword and save robot friends from bad guys.