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Callie is fascinated by her father's virtual reality machine. She wonders if she could use it to visit Camelot and change its history. But as she works on her program she is interrupted by her sister El and her friend Meg who want to be part of the game - they want to be characters at Camelot too. In spite of her misgivings, Callie finds herself adding the pair and, finally, two boys they barely know - Lev the street-kid and Stephen, a loud snob. It is all a game that Callie feels is getting out of hand, being spoilt by her pushy sister. But she has no idea just how out of hand this game will get when she is bumped and accidentally pushes the button that draws all five teens into the machine and back into the very real world of Camelot.