
Content levels
Trigger warnings
Hero archetypes
Protagonist archetypes
Tropes
Themes
Synopsis
Cut off from home. Hunted by an empire that wants them dead. When the Ghost Protocol sealed the Gauntlet, it trapped Frank Cage and Martin Kelvin on the wrong side with nine Marines, a handful of Halcerite defectors, and no way back. Now, Black Horn kill squads have their scent, tracking their defector allies over a blood debt older than human civilization. For Martin, the war is the least of it. The Hollow infection is eating him alive, rewiring his brain and body. Not quite human anymore, but maybe their one shot at raising an army of the enslaved. The plan they concoct is a desperate one: hit the empire where it bleeds, fight a guerrilla war they can't win head-on, and free the Hollow before the empire raises a monster far worse. On the colony side, Thomas Kelvin is trying to keep his family alive while Eden burns under Halcerite warships. The planet is already lost. All he can do now is run, but escape won't be easy when it's not just the aliens who want them dead. To survive, the men of Old Guns and Young Guns will have to become more than Marines. They'll have to become Rogue Guns.
Tags
Rogue Guns: A Military Sci-Fi Adventure: content & age rating
Intended for adult readers (18+).
Intense military sci-fi with graphic combat, body horror elements (infection transforming a character), enslavement themes, and sustained violence across multiple war zones. Strong language expected in military context.
What to know going in
This book has strong violence, no sexual content, and moderate language. Content notes include death, violence, and body horror (see the full list above).
Who'll love this
Adult readers who love gritty military sci-fi will be gripped by the desperate guerrilla war and high-stakes survival mission.