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Cover of Gamearth

Gamearth

Kevin J. Anderson (1989)

SubgenreSpace Opera
Age groupYA 12-17
Content ratingPG-13
Pages ()
SeriesGamearth #1
Setting
Goodreads3.18

Content levels

ViolenceNot rated
Sexual contentNot rated
LanguageNot rated

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Synopsis

Gamearth was just a fantasy land created for a game until it actually became real. David wanted to destroy the made-up world in one last battle, forcing Melanie and the inhabitants of Gamearth to twist the rules enough for survival. What happens to a game when the players decide to quit? If you're a gamer, if you own a collection of many-sided dice, that's a question that might eat at you a bit if you think about it. And if creation is a kind of magic, what happens when you spend a long time creating a world, characters, rules for it, etc?